LiU Game Conference

November 28, 2018
12:00 – 21:00
Kårhuset Kollektivet

LiU Game Conference is an annual conference about computer games, visualization and digital experiences, presented by Linköping University in collaboration with HiQ and East Sweden Game. During an intense afternoon we explore trends in digital entertainment with games industry professionals and leading scientists from all over the world.

Register Your free Ticket

Where business and entertainment meet

In the digitalization age we need strong end engaging experiences to get through the noise – and games are all about that! We believe that innovative companies have much to gain by applying game theory and technology to their business. That is why we arrange LiU Game Conference with HiQ and East Sweden Game.

Together we create a place where business and entertainment meet.

Speakers & Moderators

How to seamlessly visualize the entire universe, in real-time

Emil Axelsson
Research Engineer at Linköping University

Bio: After his master’s thesis project at NASA Goddard Space Flight Center, Emil is now one of the core developers of the open source software OpenSpace, designed to visualize human exploration of the universe. The software is used for immersive space shows in planetariums, as well as in astronomy and visualization research. Collaborators include astronomers and science communication experts at NASA and The American Museum of Natural History.

Description: Visualizing the entire known universe comes with several challenges. In this talk, Emil shares some of the research and techniques from the team, including working around precision limitations and using open data from space missions and astrophysical simulations.

Scene: Science Track

Visit Open Space

Computer games: a global phenomena

Marcus Toftedahl
Researcher in Game Development

Bio: Marcus is a game researcher, developer and lecturer at the University of Skövde. His work is within game production, game design and gamification. Marcus has worked at the University of Skövde since 2009 and has since he started co-developed the world’s first Game writing programme at University level, as well as led multiple game development projects related to the University’s digital games research. Currently, Marcus is working on his PhD project researching global game production.

Description: In this talk Marcus talks about computer games from a global perspective, based on his research at Skövde University. Marcus has focused on researching game development in China and India, and has worked in Shanghai with a Chinese gaming company to learn more about the Chinese gaming market.

Scene: Science Track

Visit University of Skövde

Moderator: Game Track

Carolina Olsson
Community Manager at East Sweden Game

Bio: Geek girl, gamer, and space expert are some of Carolinas specialities – besides being a kick ass moderator. She really believes in the power of ideas and enabling others, through her work as community manager at Ebbepark and East Sweden Game.

Description: Moderator of the Game Track.

Visit East Sweden Game

Moderator: Science Track

Jana Palm
General Manager at Stugan

Bio: Jana Palm is running Stugan, a world-class games accelerator in the middle of the Swedish woods. She has been there from the beginning and has helped build this unique project, which brings together talented game developers from all over the world. She has also been a judge in a few game dev competitions like Indie Prize, Swedish Game Awards and Nordic Game Indie Sensation Award.

Description: Moderator of the Science Track.

Visit Stugan

New speakers will be added continuously.

Game Track

Game Track offers international games industry speakers to inspire you to start making your own games.

Science Track

Science Track presents academic research within gamification, visualization and image analysis.

Company Exhibition

Meet innovative companies from the region, expand your network and learn why you should work with them.

Student Game Showcases

Play game prototypes developed by students at Linköping University and developers from East Sweden Game.

LiU Game Awards

The finals of the annual student games development competition at Linköping University. Read more below!

Afterwork & Mingle

We encourage meetings between passionate enthusiasts, regardless if you are a student, scientist or a business professional.

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SEK to the winning game prototype in LiU Game Awards
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participants – students, scientists and entrepreneurs
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exciting speakers with focus on games and visualization

About LiU Game Conference

The games industry is one of the fastest growing business areas. In our region we have the best conditions for games studios; we have talent, relevant educations and a great innovation system.

Linköping University is a driving force with courses in games development and research. HiQ turns game technology into business, and East Sweden Game is a co-working space where game developers work closely together..

Linköping University
HiQ
East Sweden Game

Event movie from LiUGC 2017

Location

LiU Game Awards

LiU Game Awards is an annual student competition that originates from the course ”Games Programming” (TDDD23) at Linköping University, but any student from LiU can apply. Every year we pick a three winners from 10 nominated game prototypes. The jury consists of seasoned games industry people. The winner get to pick a gaming console and 20.000 SEK to finalize the game!

Congratulations Måns Gezelius – winner of LiU Game Awards 2017!

Finalists in LiUGA 2017

Winners 2010-2018

Winner 2018: ???

Winner 2017: Dragon’s Crypt

Winner 2016: Radical Rabbit Stew

Winner 2015: Blanda

Winner 2014: Scrap Galaxy

Winner 2013: Wrangle Tangle

Winner 2012: Friday

Fellow Student Pick 2011: Kristall

Winner 2010: Pyzzlix

LiU Game Conference is presented by

In collaboration with

HiQ

Partners & Sponsors

Science Park Mjärdevi

Produced by

Contact

Tomas Ahlström

tomas.ahlstrom@liu.se
079-3342500

Contact

FAQ

Why are you doing this?

In our region we have the best conditions for games studios; we have talent, relevant education and a great innovation system. We are determined to make this a successful place for development of computer games, visualization and digital experiences.

What if there are no availble tickets?

We’ll set up waiting list if we run out of tickets.

If I have a ticket, but can’t come to the conference – what do I do?

In that case, you MUST cancel your ticket as soon as possible! Instruction are in the ticket confirmation email. Or contact us and we’ll help you.

Why do you write in English?

At the university we have a lot of international students. We also invite international speakers and game developers. We want to include as many people as possible to participate in the conference.

In what language is the actual conference?

Most talks are in English, a few may be in Swedish.

Are there ID requirements or an age limit to enter the event?

If you are a student or employee at Linköping University, please bring your LiU-ID. If not, we cannot guarantee free entrance. Minimum age is 16 years old.

What are my transport/parking options getting to the event?

If you come by car, use the public garages in central Linköping. Train? Just aim for Linköping Central and find the place on the map.

Where can I contact the organiser with any questions?

Tomas Ahlström, tomas.ahlstrom@liu.se – Conference Manager

Erik Berglund, erik.berglund@liu.se – LiU Game Awards

Is my registration/ticket transferrable?

Read instructions in the ticket confirmation email, or contact us.

Can I update my registration information?

Use the link you got when you registered, or contact us!