LiU Game Conference

November 28, 2018
12:00 – 21:00
Kårhuset Kollektivet

LiU Game Conference is an annual conference about computer games, visualization and digital experiences, presented by Linköping University in collaboration with HiQ and East Sweden Game. During an intense afternoon we explore trends in digital entertainment with games industry professionals and leading scientists from all over the world.

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Mobile friendly schedule

Where business and entertainment meet

In the digitalization age we need strong end engaging experiences to get through the noise – and games are all about that! We believe that innovative companies have much to gain by applying game theory and technology to their business. That is why we arrange LiU Game Conference with HiQ and East Sweden Game.

Together we create a place where business and entertainment meet.

Conference Program

Speakers & Moderators

Processes for Animating Cutscenes in Blockbuster Games

James Crowson
Senior Cinematic Animator
Blizzard Entertainment

Talk description: Cutscenes play an important role in building excitement, setting mood, and relating story for games. In this talk, James shares his wisdom on processes for animating cutscenes and shorts in blockbuster games, with examples from working on cutscenes for Overwatch, StarCraft II, and World of Warcraft.

Speaker bio: James is a senior cinematic animator at Blizzard Entertainment with more than 15 years of experience in the game industry. He’s worked on cinematics across Blizzard’s array of award-winning games, including Diablo III, Heroes of the Storm, Overwatch, StarCraft II, and World of Warcraft. As demonstrated by his body of work, James’ talents span a range of different character types, art styles, and genres.

Scene: Game Track

View James animation reel
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The Masterplan for managing an International Games Industry career

Marie Mejerwall
Senior Game Designer
Jagex

Talk description: The Games Industry is huge, but also small. Moving inside of a local market is easy but how do you move around? How to you break into another city? How to you best apply for an employer (hint – it’s not by applying through their website)? How do you get visas? How should you focus your networking efforts? In this talk Marie Mejerwall will share experiences and advices that will help you form a strategy that ultimately takes you where you want to be.

Speaker bio: Marie Mejerwall is a Swedish Game Designer who worked her way up as Gameplay Programmer in the Stockholm scene, launched her AAA career in Montreal at WB Games and Eidos, transitioned to design, rose the ranks at Capcom Vancouver and now works as Senior Game Designer at Jagex. She’s worked on a bunch of high profile titles such as Batman Arkham Origins, Deus Ex: Mankind Divided and RollerCoaster Tycoon. She brings insights from an array of cities, studios and roles.

Scene: Game Track

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The Importance of Being a Curious Game Developer

Joel Burgess
World Director
Ubisoft Toronto

Talk description: Creating video game worlds is more than just a technical feat; it requires a multi-faceted outlook on games, culture, and technology. This talk advocates for the importance of curiosity and learning throughout a career in game development. Lessons taken from unlikely sources can be translated directly to level design, AI systems, and more – often in unlikely and surprising ways.

Speaker bio: Joel Burgess is a World Director at Ubisoft Toronto. He is a 15-year veteran of the game industry, specializing in world-building, systems, and level design. He was previously at Bethesda Game Studios, where he contributed to Fallout 76, Fallout 4, The Elder Scrolls V: Skyrim, Fallout 3, and The Elder Scrolls IV: Oblivion. Before that, he contributed to Bloodrayne 2, Aeon Flux, and Demonik at Terminal Reality in Dallas, Texas. Joel helps organize and present the Level Designer’s Workshop at both GDC San Francisco and GDC China in Shanghai. He holds a B.A. in Digital Media from the University of Central Florida.

Scene: Game Track

Visit Ubisoft Toronto

Keeping CONTROL in full-scale high-profile game production

Juha Vainio
Lead Producer
Remedy Entertainment

Talk description: Producing a AAA game with a multi-discipline team of 100+ people is full of challenges that need to be tackled in order to ship on schedule with the expected high quality. Communication, planning, processes, keeping tight focus, and managing the scope are of key importance in any game production and the importance grows even higher in AAA. In his talk, Juha will share some of the challenges he has faced in game production and the methods he has used to overcome those.

Speaker bio: Juha is the Lead Producer of CONTROL at Remedy Entertainment with 14 years of management experience in software development and 6 years of production experience in the games industry. During his time at Rovio he worked on titles such as the original Angry Birds and Angry Birds Star Wars among others. As CEO of Epic Owl, he shipped Space Arena: Build and Fight with virtually no budget. Currently at the helm of CONTROL, he is taking on the myriad of challenges in a full-scale high-profile AAA production.

Scene: Game Track

Visit  Remedy

The Black Box of Deep Learning

Amanda Berg
Industrial PhD
Linköping University

Talk Description: AI has been implemented in our social networks, smartphones and intelligent speakers to understand our voice and recognize our faces. This has, to a large extent, been possible due to machine learning methods known as Deep Learning. Amanda gives explains what Deep Learning is and why its quite similar to biological nervous systems such as our brains.

Bio: After a Master of Science degree from Linköping University in Applied Physics and Electrical Engineering Amanda started her PhD research in the field of Computer Vision. Today Amanda mixes her research within Machine Learning for Remote Thermography with her role as Research Engineer at the company Termisk Systemteknik AB in Mjärdevi Science Park, Linköping.

Scene: Science Track

Visit the Computer Vision Laboratory at LiU

How to Visualize the Universe in Real-Time

Emil Axelsson
Research Engineer
Linköping University

Talk Description: Visualizing the entire known universe comes with several challenges. In this talk, Emil shares some of the research and techniques from the team, including working around precision limitations and using open data from space missions and astrophysical simulations.

Bio: After his master’s thesis project at NASA Goddard Space Flight Center, Emil is now one of the core developers of the open source software OpenSpace, designed to visualize human exploration of the universe. The software is used for immersive space shows in planetariums, as well as in astronomy and visualization research. Collaborators include astronomers and science communication experts at NASA and The American Museum of Natural History.

Scene: Science Track

Visit Open Space

How machines can see and think like humans

Zahra Gharaee
Post-doctor
Linköping University

Talk Description: This talk will explore the mind and its processes as a cognitive system. To this end I will present the design and implementation of cognitive architectures inspired by human behaviour. I will introduce you with two frameworks: one to address human action recognition problem and the other for attention control learning.

Bio: Zahra is a post-doc researcher at the Computer Vision Lab at the University of Linköping. She received her PhD at Lund University in April 2018. Zahra also worked as a member of LUCS Robotic Group. She received her M.Sc in Mechatronics in 2012 at K.N.Toosi University of Technology in Iran.

Scene: Science Track

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Computer Games: a Global Phenomena

Marcus Toftedahl
Researcher
University of Skövde

Talk Description: In this talk Marcus talks about computer games from a global perspective, based on his research at Skövde University. Marcus has focused on researching game development in China and India, and has worked in Shanghai with a Chinese gaming company.

Bio: Marcus is a game researcher, developer and lecturer at the University of Skövde. His work is within game production, game design and gamification. Marcus has worked at the University of Skövde since 2009 and has since he started co-developed the world’s first Game writing programme at University level, as well as led multiple game development projects related to the University’s digital games research. Currently, Marcus is working on his PhD project researching global game production.

Scene: Science Track

Visit University of Skövde

Panel Discussion

Jim Brown
Senior Designer
Epic Games

Panel Discussion: ”How do we inspire young gamers to start developing games?”

Bio: With more than two decades of experience in the video game industry as a designer, writer and manager, Jim has directed Epic’s development teams as design lead on dozens of titles across a wide range of genres and platforms, such as the award-winning Unreal series and the blockbuster Gears of War franchise.

Scene: Game Track

Visit Epic Games

Panel Discussion

Narin Yousef
CEO
Aftnareld

Panel Discussion: ”How do we inspire young gamers to start developing games?”

Bio: Aftnareld is a Linköping based game studio on a journey filled with great desires, high ambitions, much patience and strong teamwork. The team is working on Coridden, a couples co-op game based on advanced creature control and collaborative action adventure. Narin is CEO of Aftnareld with an unlikely background in analytical chemistry.

Scene: Game Track

Visit Aftnareld

Panel Discussion

Liam Sorta
Technical Evangelist
Unity Technologies

Panel Discussion: ”How do we inspire young gamers to start developing games?”

Bio: Liam Sorta is a Technical Evangelist at Unity Technologies, taking the new and exciting features Unity offers and putting them in the hands of developers, while offering technical expertise along the way. Liam also voluntarily runs an online community of over 6000 game developers called GameDevNetwork, a hub for developers of all levels of experience to network and progress their skills.

Scene: Game Track

Visit Unity

Panel Discussion

Anna Erlandsson
President
Sverok

Panel Discussion: ”How do we inspire young gamers to start developing games?”

Bio: Anna Erlandsson is the president of the gaming association Sverok. She has been av part of the gaming culture in Sweden since many years back and been an active voice when in comes to inclusion, equality and diversity in games. Anna is also a journalist and has worked with Sveriges Radio for many years.

Scene: Game Track

Visit Sverok

Panel Discussion

Thomas Arnroth
Game Journalist
KIT

Panel Discussion: ”How do we inspire young gamers to start developing games?”

Bio: Thomas Arnroth is one of Sweden’s most prestigious game journalists, currently working as reporter at KIT. He has written reports, reviews and books about games for over 20 years. In 2016 Thomas was appointed Journalist of the Year for his investigative reporting on game addiction, for KIT. Today, he works extensively with video video replay with the goal of finding new ways engaging ways to report games.

Scene: Game Track

Visit KIT

Moderator: Game Track

Carolina Olsson
Community Manager
East Sweden Game

Bio: Geek girl, gamer, and space expert are some of Carolinas specialities – besides being a kick ass moderator. She really believes in the power of ideas and enabling others, through her work as community manager at Ebbepark and East Sweden Game.

Description: Moderator of the Game Track.

Visit East Sweden Game

Moderator: Science Track

Jana Palm
General Manager
Stugan

Bio: Jana Palm is running Stugan, a world-class games accelerator in the middle of the Swedish woods. She has been there from the beginning and has helped build this unique project, which brings together talented game developers from all over the world. She has also been a judge in a few game dev competitions like Indie Prize, Swedish Game Awards and Nordic Game Indie Sensation Award.

Description: Moderator of the Science Track.

Visit Stugan

Moderator: Creative Bar

Alexander ”Milton” Milton
Business Coach
East Sweden Game

Bio: Beyond coaching the aspiring talents at East Sweden Game, his short career in the games industry has been a busy one. Previously organizing the Swedish Game Awards, Pride, Donna and a local Diversi chapter, he has taught at several universities and recently started his second company. Occasionally also making games together with a bunch of creatives at Miltonic Games.

Description: Moderator at the Creative Bar.

Visit East Sweden Game

New speakers will be added continuously.

Game Track

Game Track offers international games industry speakers to inspire you to start making your own games.

”Presented by East Sweden Game”

Science Track

Science Track presents academic research within gamification, visualization and image analysis.

”Presented by Visual Sweden”

Discussion panel

A group of distinguished members from the games industry and related business areas are discussing hot topics on stage.

”Presented by HiQ”

Creative Bar

Food and drinks with shoutouts and inspiring mini-talks from indie devs, local enthusiasts and guests.

”Presented by East Sweden Game”

Company Exhibition

Meet innovative companies from the region, expand your network and learn why you should work with them.

”Presented by Science Park Mjärdevi”

Student Game Showcases

Play game prototypes developed by students at Linköping University, developers from East Sweden Game and selected guests.

”Presented by the Department for Computer Science at LiU”

LiU Game Awards

The finals of the annual student games development competition at Linköping University. Read more below!

”Presented by LiU Innovation”

Afterwork & Mingle

We encourage meetings between passionate enthusiasts, regardless if you are a student, scientist or a business professional.

”Presented by HiQ”

Conference Map

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SEK to the winning game prototype in LiU Game Awards
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participants – students, scientists and entrepreneurs
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exciting speakers with focus on games and visualization

About LiU Game Conference

The games industry is one of the fastest growing business areas. In our region we have the best conditions for games studios; we have talent, relevant educations and a great innovation system.

Linköping University is a driving force with courses in games development and research. HiQ turns game technology into business, and East Sweden Game is a co-working space where game developers work closely together..

Linköping University
HiQ
East Sweden Game

Event movie from LiUGC 2017

Location

LiU Game Awards

LiU Game Awards is an annual student competition that originates from the course ”Games Programming” (TDDD23) at Linköping University, but any student from LiU can apply. Every year we pick a three winners from 10 nominated game prototypes. The jury consists of seasoned games industry people. The winner get to pick a gaming console and 20.000 SEK to finalize the game!

Finalists in LiU Game Awards 2018

Good luck!

Congratulations Måns Gezelius – winner of LiU Game Awards 2017

Winners 2010-2018

Winner 2018: ???

Winner 2017: Dragon’s Crypt

Winner 2016: Radical Rabbit Stew

Winner 2015: Blanda

Winner 2014: Scrap Galaxy

Winner 2013: Wrangle Tangle

Winner 2012: Friday

Fellow Student Pick 2011: Kristall

Winner 2010: Pyzzlix

LiU Game Conference is presented by

In collaboration with

HiQ

Partners & Sponsors

Science Park Mjärdevi

Produced by

Contact

Tomas Ahlström

tomas.ahlstrom@liu.se
079-3342500

Contact

FAQ

Why are you doing this?

In our region we have the best conditions for games studios; we have talent, relevant education and a great innovation system. We are determined to make this a successful place for development of computer games, visualization and digital experiences.

What if there are no availble tickets?

We’ll set up waiting list if we run out of tickets.

If I have a ticket, but can’t come to the conference – what do I do?

In that case, you MUST cancel your ticket as soon as possible! Instruction are in the ticket confirmation email. Or contact us and we’ll help you.

Why do you write in English?

At the university we have a lot of international students. We also invite international speakers and game developers. We want to include as many people as possible to participate in the conference.

In what language is the actual conference?

Most talks are in English, a few may be in Swedish.

Are there ID requirements or an age limit to enter the event?

If you are a student or employee at Linköping University, please bring your LiU-ID. If not, we cannot guarantee free entrance. Minimum age is 16 years old.

What are my transport/parking options getting to the event?

If you come by car, use the public garages in central Linköping. Train? Just aim for Linköping Central and find the place on the map.

Where can I contact the organiser with any questions?

Tomas Ahlström, tomas.ahlstrom@liu.se – Conference Manager

Erik Berglund, erik.berglund@liu.se – LiU Game Awards

Is my registration/ticket transferrable?

Read instructions in the ticket confirmation email, or contact us.

Can I update my registration information?

Use the link you got when you registered, or contact us!