LiU Game Conference

LiU Game Conference is an annual conference about computer games, visualization and virtual reality – presented by LiU Innovation. During an intense afternoon we explore trends in digital entertainment with games industry professionals and leading scientists from all over the world. Students and employees from Linköping University are welcome as well as industry professionals.

Register Your free Ticket
SEK to the winning game prototype in LiU Game Awards
participants – students, scientists and entrepreneurs
exciting speakers with focus on games and visualization

About LiU Game Conference

The games industry is one of the fastest growing business areas. In our region we have the best conditions for games studios; we have talent, relevant educations and a great innovation system.

Linköping University is a driving force with popular courses in games development and research within visualization. East Sweden Game is a co-working space where game developers meet and work together.

LiU Game Conference will inspire you to develop your own games. We explore trends within games and digital experiences, visualization, virtual reality and gamification. The event also host the LiU Game Awards finals, a company exhibition, student game showcases, art, music and much more.

LiU Innovation (homepage)
LiU Game
 (Facebook group)
East Sweden Game (homepage)

Event movie from LiUGC 2016


Game Track

Game Track offers the most interesting game industry people to inspire you to develop your own game. The talks are 30 minutes long with additional 10 minutes for questions. After the talks most speakers will hang out at the conference available for a chat.

Science Track

LiU is a leading university within computer science, visualization, artificial intelligence, user interfaces, design, storytelling – everything you need to make amazing games. Science Track presents local scientists that shares knowledge around games and visualization.

Company Exhibition

Innovative companies from the region shows what they do, and why you should work with them.

Student Game Showcases

Play games developed by students at Linköping University and developers from East Sweden Game.


Player experience always comes first

Leanne Loombe, Senior Producer at Riot Games (developer of League of Legends)

Bio: Leanne is a passionate and creative producer with vast experience from positions at Stainless Games (UK), Tsutaya (Japan), Criterion (UK), Ghost Games (Sweden) and now Riot Games (US). She thrive on inspiring and leading teams to deliver strong, high quality player experiences and believe that a positive, fun environment helps to create great games.

Description: Working with one of the most well reputed and exciting brands in computer gaming is a dream come true, but how do you manage both complex development and high demands? Leanne will share how she got into the games industry and the challenges of working with a major title such as League of Legends with 100 million play every month – without loosing the game.

Scene: Game Track

Visit Riot Games

How to design a unique Telltale experience

Tara Rueping, Art Director at Telltale Games

Bio: Tara is a senior designer with experience from filmmaking at Lucas Films, concept art for Autodesk, art direction for Linden Lab and now Telltale Games. She is also co-founder of indie studio Tribetoy.

Description: Telltale Games develop games based on engaging stories and strong brands such as Minecraft, The Walking Dead, Batman, Game of Thrones, and many others. Tara will share insights on how is it possible to make such unique games or and over based on a characteristic and recognisable art style.

Scene: Game Track

Visit Telltale Games

Building a blockbuster title in secrecy

Nathalie Ek, Software Engineer / UX Designer at DICE

Bio: Nathalie has tried many titles: software engineer, startup entrepreneur, writer, photographer and professional gamer. Now she is working with Battlefield at DICE in Stockholm. Nathalie holds a M Sc in Media Technology from Linköping University.

Description: Games in the Battlefield franchise are built over long time, by large and distributed teams. Most of the time the development is kept secret. So the team must be able to see into the future and guess what the gamer community wants and what trends are coming. Nathalie will share how it is working in this environment under heavy pressure. She will also share some insights around user interfaces, limited resources and byte budgets.

Scene: Game Track

Visit DICE

Artificial Intelligence – are there any limitations?

Fredrik Heintz, Associate Professor of Computer Science at Linköping University + President of Swedish AI Society

Bio: Fredrik’s main research interests are artificial intelligence and computer science education. More specifically he does research on stream-based reasoning grounded through sensing for safe autonomous systems. Fredrik also teaches and does research on multi-agent systems such as robot soccer (RoboCup) and cooperative unmanned aerial vehicles. To strengthen and promote AI in Sweden, Fredrik is the President of the Swedish AI Society.

Description: Are there limits to how intelligent machines or digital agents can be? Will we see a hyperintelligent agent that possess intelligence far surpassing the brightest and most gifted human mind? What kind of games and applications will AI enable in the future?

Scene: Science Track

Fredrik’s homepage at LiU

Turning science into cool products

Jörgen Ahlberg, Scientist & Entrepreneur at Linköping University, Termisk Systemteknik, Visage Technologies, Imafor, Scienvisic and more (!)

Bio: Jörgen is an experienced developer, scientist and research leader. He has been managing national and international research projects of various sizes at university, industry and government agency. He is currently running development projects in small high-tech companies, turning scientific results into commercial products. More than fifty scientific publications, of which four award-winning.

Description: Linköping University is leading within computer vision and image processing. But how do you turn academic research into successful companies with cool products? During his talk, Jörgen will give a series of examples from his startups including facial tracking and animation, detection in infrared and hyperspectral images for analysis and more.

Scene: Science Track

Visit Visage Technologies

More speakers will be added!

LiU Game Awards

LiU Game Awards is an annual student competition that originates from the course ”Games Programming” (TDDD23) at Linköping University, but any student from LiU can apply. Every year we pick a three winners from 10 nominated game prototypes. The jury consists of seasoned games industry people. The winner get to pick a gaming console and 20.000 SEK to finalize the game!

Submit a game [AVAILABLE LATER]

Winners 2010-2016

Winner 2017: Your game??

Winner 2016: Radical Rabbit Stew

Winner 2015: Blanda

Winner 2014: Scrap Galaxy

Winner 2013: Wrangle Tangle

Winner 2012: Friday

Fellow Student Pick 2011: Kristall

Winner 2010: Pyzzlix




Science Park Mjärdevi


Tomas Ahlström



Why are you doing this?

In our region we have the best conditions for games studios; we have talent, relevant education and a great innovation system. At LiU Innovation we inspire students and employees at Linköping University to make amazing products and services – and games are one of the most expansive business areas in the world.

What if there are no availble tickets?

We’ll set up waiting list if we run out of tickets.

If I have a ticket, but can’t come to the conference – what do I do?

In that case, you MUST cancel your ticket as soon as possible! Instruction are in the ticket confirmation email. Or contact us and we’ll help you.

Why do you write in English?

At the university we have a lot of international students. We also invite international speakers and game developers. We want to include as many people as possible to participate in the conference.

In what language is the actual conference?

Most talks are in English, a few may be in Swedish.

Are there ID requirements or an age limit to enter the event?

If you are a student or employee at Linköping University, please bring your LiU-ID. If not, we cannot guarantee free entrance. Minimum age is 18 years old.

What are my transport/parking options getting to the event?

If you come by car, use the public garages in central Linköping. Train? Just aim for Linköping Central and find the place on the map.

Where can I contact the organiser with any questions?

Tomas Ahlström, – Conference Manager

Erik Berglund, – LiU Game Awards

Is my registration/ticket transferrable?

Read instructions in the ticket confirmation email, or contact us.

Can I update my registration information?

Use the link you got when you registered, or contact us!